CHAPTER PROGRESS
Embrace Constraints
Constraints are advantages in disguise.
Shakespeare – limitations of sonnets
Ernest Hemingway & Reymond Carver use simple, clear language to deliver maximum impact.
Southwest – Flies only Boeing 737s -> Every employee can work any flight. All plane parts fit all of its planes.
Even when you have more resources and people, you should still force constraints – only one or two people working on a product at a time. Keep features to a minimum.
Build a half product, not a half-ass product
You can turn a bunch of great ideas into a crappy product real fast by trying to do them all at once. You just can’t do everything you want to do and do it well. You have limited time, resources, ability, and focus. It’s hard enough to do one thing right. Trying to do ten things well at the same time? Forget about it.
Start at the epicenter
There’s stuff:
- you could do
- you want to do
- you have to do (Start point)
*Notes:
What are the stuff we have to do?
So figure out your epicenter. Which part of your equation can’t be removed?
*Notes:
Cook4You:
- What are the stuff we have to do?
- Variety of food (a menu of 10 dishes that we can switch around) Do we have that already?
- How much should we price each item?
- How do we insure food quality is still there after a week? 如何保证新鲜?
- How do we market ourselves? How do we get people to trust our product?
Tripatchers:
- Profile – What are the asterisk(*) items?
- Maybe it’s a good idea to start with constraints: Location + Serivce Catalog
- Location: New York City – Shanghai
- SC: Photography? Simple show around the city type of service
*/notes
Ignore the details early on:
Details make the difference. But getting infatuated with details too early leads to disagreement, meetings, and delays. You get lost in things that don’t really matter. You waste time on decisions that are going to change anyway. So ignore the details – for a while. Nail the basics first and worry about the specifics later.
Sharpie vs. Ballpoint pen
Making the call is making progress
You don’t have to live with a decision forever. If you make a mistake, you can correct it later.
Be a curator
You don’t make a great museum by putting all the art in the world into a single room. That’s a warehouse. What makes a museum great is the stuff that’s not on the walls.
It’s the stuff you leave out that matters. Constantly look for the things to remove, simplify, and streamline. Be a curator. Stick to what’s truly essential. Pare things down until you’re left with only the most important stuff. Then do it again. You can always add stuff back in later if you need to.
Throw less at the problem
Watch chef Gorden Ramsay’s Ktichen Nightmares and you’ll see a pattern. The menus at failing restaurants offer too many dishes. The owners think making every dish under the sun will broaden the appeal of the restaurant. Instead it makes for crappy food (and creates inventory headaches).
That’s why Ramsay’s first step is nearly always to trim the menu, usually from thrity-plus dishes to around ten. Think about that. Improving the current menu doesn’t come first. Trimming it down comes first. Then he polishes what’s left.
Focus on what won’t change
The core of your business should bebuilt around things that won’t change.
*Notes
Cook4You: Healthy, Cost Saving, Easy to manage (heat, eat and toss)
Tripatcher: Patch your trip
*/Notes
Industry Examples:
Amazon – Fast/Free Shipping, Great Selection, Friendly Return Policies, and afforadable prices.
37Signals – Speed, Simplicity, ease of use and clarity.
Japanese Automakers – Reliability, affordability, and practicality.
Fashion fades away. When you focus on /permanent/ features, you’re in bed with things that never go out of style.
Tone is in your fingers
Use whatever you’ve got already or can afford cheaply. Then go.
Sell your by-products
Everything has a by-product.
Lumber industry uses sawdust, chips, and shredded wood for synthetic fireplace logs, concrete, ice strengtheners, mulch, particleboard, fuel, and more.
Launch now
launch before everything’s perfect; this approach just recognizes that the best way to get there is through iterations.
Get the chisel out and start making something real. Anything else is just a distraction.